Make sure you're using the correct path when importing. Animation paths in XIV are finicky, there are certain animations that use a different path depending on if you're looking at a character taller/shorter than you. FBX back to Havok conversion is still glitchy and proof-of-concept level, but works. Required Environment Variables for installed libraries: Visual Studio 2012 for Platform Toolset V110.Import the file into FFXIV and use it, or use the Havok Preview Tool to check the animation. To convert the FBX file you edited back into a Havok animation. Open the FBX file and fiddle with it however you want.įbx2havok.exe -hk_skeleton -hk_anim -fbx -hkout To convert the animation and skeleton to FBX. In other words, get the Havok data out of the files. Grab the skeleton and animation you want from XIV and strip the XIV skeleton header, and XIV animation header and the timeline at the end if it exists. Proof of concept allowing for conversion of Havok animations to FBX and back to Havok, facilitating custom animations in XIV.
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